Yana
Marushchak






I'm Yana — a Junior UI/UX Designer who thinks like an engineer. My journey into design started with information systems, where I learned to see products as interconnected systems, not just pretty screens. That technical foundation shaped how I approach design today.
I focus on creating mobile and web experiences that are intuitive for users and realistic for developers. I care deeply about the details others might overlook: clear user flows, edge cases that could break the experience, and designs that actually work when handed off to engineering. For me, great design isn't just what looks good in Figma — it's what functions seamlessly in production. My CV
I'm Yana — a Junior UI/UX Designer who thinks like an engineer. My journey into design started with information systems, where I learned to see products as interconnected systems, not just pretty screens. That technical foundation shaped how I approach design today.
I focus on creating mobile and web experiences that are intuitive for users and realistic for developers. I care deeply about the details others might overlook: clear user flows, edge cases that could break the experience, and designs that actually work when handed off to engineering. For me, great design isn't just what looks good in Figma — it's what functions seamlessly in production. My CV



Services
What I design and how I approach problems
UI / UX Design
01
I design user-first interfaces for mobile apps and web platforms — balancing usability with aesthetics. Every screen is purposeful, every flow frictionless, with special attention to edge cases and developer handoff.

UI / UX Design
01
I design user-first interfaces for mobile apps and web platforms — balancing usability with aesthetics. Every screen is purposeful, every flow frictionless, with special attention to edge cases and developer handoff.

UI / UX Design
01
I design user-first interfaces for mobile apps and web platforms — balancing usability with aesthetics. Every screen is purposeful, every flow frictionless, with special attention to edge cases and developer handoff.

Web Design
02
I craft conversion-focused web designs that guide users naturally from discovery to action, backed by clear information architecture.

Web Design
02
I craft conversion-focused web designs that guide users naturally from discovery to action, backed by clear information architecture.

Web Design
02
I craft conversion-focused web designs that guide users naturally from discovery to action, backed by clear information architecture.

Design Systems
03
I build scalable, consistent design systems that speed up development and maintain visual coherence across products — thinking in components, variants, and reusable patterns.

Design Systems
03
I build scalable, consistent design systems that speed up development and maintain visual coherence across products — thinking in components, variants, and reusable patterns.

Design Systems
03
I build scalable, consistent design systems that speed up development and maintain visual coherence across products — thinking in components, variants, and reusable patterns.

Prototyping & User Flows
04
I map complex user journeys and create interactive prototypes to test ideas early, validate assumptions, and communicate design intent clearly to stakeholders and developers.

Prototyping & User Flows
04
I map complex user journeys and create interactive prototypes to test ideas early, validate assumptions, and communicate design intent clearly to stakeholders and developers.

Prototyping & User Flows
04
I map complex user journeys and create interactive prototypes to test ideas early, validate assumptions, and communicate design intent clearly to stakeholders and developers.







